Spin Game
A downloadable game for Windows and macOS
This is a unfinished spin game. To create / edit icons go to the Data.json file and edit the item features or create a new icon. The documentation.txt file contains all the item features you can add and info about them and how to use them. Or look below to find all item features and attributes
-=- Starting Values -=-
int[] startingValues - An Array Of The IDs Of The Items You Want To Spawn At The Start Of The Game
-=- Icon Data Types -=-
bool addCoins - Adds Coins Every Round
int amountToAdd - Amount Of Coins To Add Every Round
bool addCoinsAfterRemoving - Removes Coins Every Round
int roundsToRemoveFor - Amount Of Rounds To Remove For Before Adding Back
int amountToRemove - Amount Of Coins To Remove Each Round
int amountToAddAfter - Amount Of Coins To Add After The Round Cap
bool addCoinsIfThereAreItemsNear - Adds Coins If There Are Tiles Near It
int[] idsOfNearItems - The Ids Of The Near Tiles To Collect Coins From
int amountToAddIfThereAreNearItems - Amount To Add If There Are Close Items
bool destroyItemsIfTheyAreNear - Destroy Items If They Are Near
int[] idsOfItemsToDestroy - The Ids Of The Items To Destroy
bool addCoinsAfterDestroying - Add coins after destroying items
int amountOfCoinsToAddAfterDestroying - Amount of coins to give after destroying nearby objects each
bool destroySelfIfFoundItemsToDestroyNear - Destroys Itself If It Finds Those Items
bool destroySelfAfterRounds - Destroys Itself After Rounds
int roundsToDestroyAfter - Rounds Until It Destroys Itself
int amountToGiveAfterDestroyingSelf - Amount Of Coins To Give After Destroying Itself
bool destroySelfBasedOnChance - Randomly Destroys Itself Based On A n/100 Chance
int chanceOfDestroyingSelf - The Chance Of Destroying Itself Out Of 100
bool spawnItemIfItGetsDestroyed - Spawn Items If It Gets Destroyed
int[] idsOfItemsToSpawnIfItGetsDestroyed - Items To Spawn When It’s Destroyed
bool spawnMultipleOnceDestroyed - If you want to spawn more than one of each item listed in the id's above
int amountToSpawnOnceDestroyed - If you want to spawn more than one of
bool spawnRandomOnceDestroyed - Spawn One Random Or Spawn All The Items
bool addItems - Adds Items
int roundsInBetweenOfSpawningItems - Rounds Until Spawning The Item
int[] idsOfItemsToSpawn - Ids Of Items To Spawn
int chanceToSpawnItems - Chance To Spawn An Item Out Of 100
bool randomlySpawnItemsFromArray - Randomly Spawn An Item Or Spawn All The Items
bool increasesYieldOfAdjacentTilesOfType - Increase The amount Of Coins Given By Nearby Tiles
int[] idsOfItemsToAdjustYieldOf - Ids Of The Items To Increase The Value Of
bool allItemsIncreaseYield - Ignore The Ids And Adjust All Close Tiles
bool onlyAllowToIncreaseIfBeingDestroyed - Only Increase The Values If It’s Being Destroyed
bool increaseBasedOnPercentage - Increase The Values Based On A Percentage (true) or a flat value (false)
int increaseNumberPercentageOrValue - Change To Increase By
bool giveMoreCoinsForAmountOfSameTiles - Give More Coins Based On The Amount Of Similar Tiles
bool giveLessCoinsForAmountOfSameTiles - Give Less Coins Based On The Amount Of Similar Tiles
int changePerSameTile - The Change For Each Tile
bool percentageChangePerSameTile - Percentage Out Of 100 (true) Flat Value (False)
bool giveRandomNumberOfCoins - Give A Random Number Of Coins
int lowerNumberOfRandom - Lower Number Of Numbers
int largerNumberOfRandom - Large Number Of Numbers
string name - Name Of The Tile
object features - Features Of The Tile (Listed Above)
string image - 15x15 RGB String With The Image (R, G, B, A)
int id - The ID Value Of The Item (doesn't need to be linear) (! DO NOT ! set ID to be -1 or no adjacent features will work on it because -1 is for null tiles)
int rarity - The Rarity Of The Item (1 - Common (60%), 2 - Uncommon (25%), 3 - Rare (10%), 4 - Epic (4%))
-=- Items Data Types -=-
* Not Implemented *
Status | Prototype |
Platforms | Windows, macOS |
Author | Erox1 |
Genre | Puzzle |
Tags | 2D, luck-be-a-landlord, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer, slots, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles, One button |
Install instructions
To edit items or create new ones read the Documentation.txt file and edit the Data.json file
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