A downloadable game for Windows and macOS

This is a unfinished spin game. To create / edit icons go to the Data.json file and edit the item features or create a new icon. The documentation.txt file contains all the item features you can add and info about them and how to use them. Or look below to find all item features and attributes


-=- Starting Values -=-

int[] startingValues - An Array Of The IDs Of The Items You Want To Spawn At The Start Of The Game

-=- Icon Data Types -=-

bool addCoins - Adds Coins Every Round

int amountToAdd - Amount Of Coins To Add Every Round

bool addCoinsAfterRemoving - Removes Coins Every Round

int roundsToRemoveFor - Amount Of Rounds To Remove For Before Adding Back

int amountToRemove - Amount Of Coins To Remove Each Round

int amountToAddAfter - Amount Of Coins To Add After The Round Cap

bool addCoinsIfThereAreItemsNear - Adds Coins If There Are Tiles Near It

int[] idsOfNearItems - The Ids Of The Near Tiles To Collect Coins From

int amountToAddIfThereAreNearItems - Amount To Add If There Are Close Items

bool destroyItemsIfTheyAreNear - Destroy Items If They Are Near

int[] idsOfItemsToDestroy - The Ids Of The Items To Destroy

bool addCoinsAfterDestroying - Add coins after destroying items

int amountOfCoinsToAddAfterDestroying - Amount of coins to give after destroying nearby objects each

bool destroySelfIfFoundItemsToDestroyNear - Destroys Itself If It Finds Those Items

bool destroySelfAfterRounds - Destroys Itself After Rounds

int roundsToDestroyAfter - Rounds Until It Destroys Itself

int amountToGiveAfterDestroyingSelf - Amount Of Coins To Give After Destroying Itself

bool destroySelfBasedOnChance - Randomly Destroys Itself Based On A n/100 Chance

int chanceOfDestroyingSelf - The Chance Of Destroying Itself Out Of 100

bool spawnItemIfItGetsDestroyed - Spawn Items If It Gets Destroyed

int[] idsOfItemsToSpawnIfItGetsDestroyed - Items To Spawn When It’s Destroyed

bool spawnMultipleOnceDestroyed - If you want to spawn more than one of each item listed in the id's above

int amountToSpawnOnceDestroyed - If you want to spawn more than one of
bool spawnRandomOnceDestroyed - Spawn One Random Or Spawn All The Items

bool addItems - Adds Items

int roundsInBetweenOfSpawningItems - Rounds Until Spawning The Item

int[] idsOfItemsToSpawn - Ids Of Items To Spawn

int chanceToSpawnItems - Chance To Spawn An Item Out Of 100

bool randomlySpawnItemsFromArray - Randomly Spawn An Item Or Spawn All The Items

bool increasesYieldOfAdjacentTilesOfType - Increase The amount Of Coins Given By Nearby Tiles

int[] idsOfItemsToAdjustYieldOf - Ids Of The Items To Increase The Value Of

bool allItemsIncreaseYield - Ignore The Ids And Adjust All Close Tiles

bool onlyAllowToIncreaseIfBeingDestroyed - Only Increase The Values If It’s Being Destroyed

bool increaseBasedOnPercentage - Increase The Values Based On A Percentage (true) or a flat value (false)

int increaseNumberPercentageOrValue - Change To Increase By

bool giveMoreCoinsForAmountOfSameTiles - Give More Coins Based On The Amount Of Similar Tiles

bool giveLessCoinsForAmountOfSameTiles - Give Less Coins Based On The Amount Of Similar Tiles

int changePerSameTile - The Change For Each Tile

bool percentageChangePerSameTile - Percentage Out Of 100 (true) Flat Value (False)

bool giveRandomNumberOfCoins - Give A Random Number Of Coins

int lowerNumberOfRandom - Lower Number Of Numbers

int largerNumberOfRandom - Large Number Of Numbers

string name - Name Of The Tile

object features - Features Of The Tile (Listed Above)
string image - 15x15 RGB String With The Image (R, G, B, A)

int id - The ID Value Of The Item (doesn't need to be linear) (! DO NOT ! set ID to be -1 or no adjacent features will work on it because -1 is for null tiles)

int rarity - The Rarity Of The Item (1 - Common (60%), 2 - Uncommon (25%), 3 - Rare (10%), 4 - Epic (4%))

-=- Items Data Types -=-

* Not Implemented *

Download

Download
Spin Game (Mac).zip 19 MB
Download
Spin Game (Windows).zip 18 MB

Install instructions

To edit items or create new ones read the Documentation.txt file and edit the Data.json file

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